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Author Topic: Rhythmgame first TV-Demo  (Read 43473 times)
abstauber
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« Reply #15 on: June 18, 2011, 09:54:28 AM »

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New Version!
Hooray!

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*) target bug fixed
Yep
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*) graphical multiply counter
Looks nice and works great
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*) fixed the cable pixel at the bottom
Yup, looks way better now


But boy is this still hard to win, I only beat it once. Also it has to be more clear when a note is hit and when a song is won. The little plus sign works, but it's too hard to spot in the middle of the heat. So in addition to that we need something more visible. Maybe a screen flash and a fanfare.. something like that.

Also it runs quite choppy at the moment. The songs "jumped" the position from time to time - but since the new songs will have only one track instead of two, this will hopefully be gone.

I'd say at this stage it doesn't make sense to continue with the "old" guitar hero songs, but to start including the Mittens Song (and maybe one more).

@Sebastian: Can you and/or David make a first version of the Mittens song? Speed has to be 100 bpm, everything else is up to you.
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cat
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« Reply #16 on: June 18, 2011, 12:46:24 PM »

I already thought that the lamp is too small.

I thought about a short shakescreen, but this might be too disturbing. A fanfare sounds great *looksatthesounddepartment*


I guess I have played this game way too often, I still win everytime I play it... But I have to admit, by now I don't play with the graphical target anymore but mostly by the sound.
Maybe the target circle position is still not correct? You can try I if you find a better position for yourself. Just add or remove a few pixel to spritey in RhythmGame.asc line 681.

Also, we should start with some veeery slow and easy tunes for the cat and Mila.
« Last Edit: June 18, 2011, 12:48:14 PM by cat » Logged
Creyze Shattbot
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« Reply #17 on: June 18, 2011, 04:49:45 PM »

I'll call up David and we'll do the cat and Mila tune soon, probably next week. Could you briefly explain the note triggering again, or point me to the right thread? I forgot what Midi notes have to be used to display the dropping tiles...

About the fanfare: I think I'd rather make it a kind of low-fi noise bleep coming out of the device, so it stays in line with our incredibly strict Dogma rules. Expect sounds soon!
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abstauber
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« Reply #18 on: June 18, 2011, 05:05:39 PM »

Could you briefly explain the note triggering again, or point me to the right thread? I forgot what Midi notes have to be used to display the dropping tiles...

http://fretsonfire.wikidot.com/creating-songs-with-midi-files
But for the first time, I could do that too.

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About the fanfare: I think I'd rather make it a kind of low-fi noise bleep coming out of the device, so it stays in line with our incredibly strict Dogma rules. Expect sounds soon!
Yay... @cat: Some kind of visual feedback would still be cool (eg. green button flashes).
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cat
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« Reply #19 on: June 18, 2011, 05:26:05 PM »

Yay... @cat: Some kind of visual feedback would still be cool (eg. green button flashes).
Ok, green button it is! (Why didn't I think of that?)

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About the fanfare: I think I'd rather make it a kind of low-fi noise bleep coming out of the device, so it stays in line with our incredibly strict Dogma rules. Expect sounds soon!

Low-fi-noise-bleep sounds great!
Btw, could you play the game now or is it still unplayable for you?
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abstauber
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« Reply #20 on: June 19, 2011, 06:30:00 PM »

No, it's quite playable now, but still very hard. You absolutely need both: music and graphics and we should make it easy enough, that even deaf people can play it Wink
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