Re-Upped it, so the first link is functional again (Filezilla didn't mangle the zip
).
Thanks, I used the built-in Windows-FTP client, I guess I should get another software for that.
What should I say... graphically it is wonderful. Fade-In looks great, 3D mode always looked great and now even looks better. I still can't believe that the volt-meter actually works
Terrific!
So - everything looks awesome and I'm sure that this one of the most impressive mini-games AGS has ever seen.
I'm glad you like it!
On the downside the gameplay appears quite unpredictable to me: I never managed to fully charge the volt-meter, so either I simply suck or the active (hot-note) area is not where it is supposed to be. At least I have the feeling that the hot-note part is 5-10 px too low.
So my basic thought is that this area has to be a bit broader and a few px higher. At song 2 it's really noticeable.
Still.... wow!
Well, that was also my problem... After I made all items relative to each other (the playable area can now be moved with just 3 constants) I wasn't able to fill the amulett at all :-( it was not the code, the code was ok but I didn't get the right hitarea. Then I moved the area down a bit and suddenly I hit almost every trap and got a multiply higher than 10x!!!! on song 1 (I only play this song, because it is my favourite
) So obviously it depends on player preference.
To cut a long story short: it is easy to move the circles up or down, but the problem is: where should they be?
Another thing: where should the multiply factor go? Should I make another set of lamps somewhere? Or an oldstyle
http://en.wikipedia.org/wiki/Seven-segment_display? Or should we keep the score and multiply overlay?