ShattenReyze - Forum
December 26, 2024, 12:45:11 PM
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Yarrr, revolution!
Home
Help
Search
Login
Register
ShattenReyze - Forum
>
Archives
>
General Discussion Archived
>
Core statement
Pages: [
1
]
« previous
next »
Print
Author
Topic: Core statement (Read 10588 times)
Creyze Shattbot
Dev Team
Sr. Member
Posts: 497
Text Shadow
Core statement
«
on:
June 06, 2010, 06:23:01 PM »
I've been doing some reading. Like for example about how real game developers go about building a game storyboard and, which might be especially helpful in our case, avoiding feature creep. One good suggestion is narrowing down the scope to one "core statement" of the game - how would you describe this game in one sentence?
Now, an example is coming right up:
"Katamari Damacy is about rolling over things, picking them up and collecting them."
Original statement. Sounds rather silly, doesn't it?
Regardless of this, I tried coming up with a nice statement for ShattenReyze, but I couldn't really get the game mechanics straight in one sentence. Are we already suffering from feature creep, boys and girls?
Well, my statement is this:
"ShattenReyze is an interactive punk rock fairy tale about musicians bargaining with the devil."
Well...Hm. Any suggestions?
«
Last Edit: June 06, 2010, 06:25:07 PM by Deathbag Deathkinson
»
Logged
abstauber
Administrator
Hero Member
Posts: 975
Re: Core statement
«
Reply #1 on:
June 07, 2010, 12:53:11 PM »
Phew, I've also tried that long time ago, but your version pretty much says it all.
I still try to compress the statement even more, but I constantly fail
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Public
-----------------------------
=> General Discussion
-----------------------------
Archives
-----------------------------
=> General Discussion Archived
Loading...