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Author Topic: Core statement  (Read 9377 times)
Creyze Shattbot
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« on: June 06, 2010, 06:23:01 PM »

I've been doing some reading. Like for example about how real game developers go about building a game storyboard and, which might be especially helpful in our case, avoiding feature creep. One good suggestion is narrowing down the scope to one "core statement" of the game - how would you describe this game in one sentence?

Now, an example is coming right up:

"Katamari Damacy is about rolling over things, picking them up and collecting them."

Original statement. Sounds rather silly, doesn't it?

Regardless of this, I tried coming up with a nice statement for ShattenReyze, but I couldn't really get the game mechanics straight in one sentence. Are we already suffering from feature creep, boys and girls?

Well, my statement is this:

"ShattenReyze is an interactive punk rock fairy tale about musicians bargaining with the devil."

Well...Hm. Any suggestions?

« Last Edit: June 06, 2010, 06:25:07 PM by Deathbag Deathkinson » Logged
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« Reply #1 on: June 07, 2010, 12:53:11 PM »

Phew, I've also tried that long time ago, but your version pretty much says it all.

I still try to compress the statement even more, but I constantly fail Grin

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