ShattenReyze - Forum
December 04, 2020, 11:48:43 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Yarrr, revolution!
 
  Home Help Search Login Register  
  Show Posts
Pages: 1 2 [3] 4
31  Public / General Discussion / Re: Merry Christmas! on: January 04, 2011, 12:18:15 PM
...and a happy new year?  Shocked
32  Public / General Discussion / Re: Merry Christmas! on: December 24, 2010, 02:34:58 PM
Same year, next reply: Merry Christmas, Shattenreyzende!
33  Archives / General Discussion Archived / Core statement on: June 06, 2010, 06:23:01 PM
I've been doing some reading. Like for example about how real game developers go about building a game storyboard and, which might be especially helpful in our case, avoiding feature creep. One good suggestion is narrowing down the scope to one "core statement" of the game - how would you describe this game in one sentence?

Now, an example is coming right up:

"Katamari Damacy is about rolling over things, picking them up and collecting them."

Original statement. Sounds rather silly, doesn't it?

Regardless of this, I tried coming up with a nice statement for ShattenReyze, but I couldn't really get the game mechanics straight in one sentence. Are we already suffering from feature creep, boys and girls?

Well, my statement is this:

"ShattenReyze is an interactive punk rock fairy tale about musicians bargaining with the devil."


Well...Hm. Any suggestions?

34  Archives / General Discussion Archived / Re: Post your fav musical episode for SR on: April 17, 2010, 10:44:37 AM
About the composition stuff: Our sound department can provide anything. Really. If I team up with David, there is literally no musical style we can't come up with, and also I know so many people in pretty good bands - don't worry about that, really.
35  Archives / General Discussion Archived / Re: Post your fav musical episode for SR on: April 15, 2010, 02:46:59 PM
Ending with some mean speed or thrash metal will definitely make for a very nice "final boss" feeling. I know some guys who play in thrash metal bands, they'll certainly give us a piece of their music to use in game.

My suggestions:

- The Surfer Dude:

I love surf music, some friends of mine play in a Surf band, they will absolutely give us one of their tracks for the game: http://www.myspace.com/monokinialder

Also, surfer dudes from the 50s are the hippest kind to ever have walked this earth. Also, a beach is a nice setting and can take every kind of puzzle there is (Imagine: Death on a cliff, offshore, while performing a stunt with his surf guitar in his hands)


- The proud Country rebel

Mainly because I'd like to have a setting where Eric can make full use of the infamous drunk mode and a scrapyard. A scrapyard with an old man and some dogs on it is always fun, isn't it?


- The Titanic Fiddler

We already discussed that, but way to present it again: One of the violin players that sank with the Titanic has also entered the nimbus with his fiddle in his hand - lots of sonar map ship finding and diving fun for all!


- The slightly confused Gentleman of Dodecaphonism

Just because twelve-tone music is so outrageously great. Go Arnold Schönberg!



36  Archives / General Discussion Archived / Re: New team member: say hello to Igor Hardy! on: January 26, 2010, 09:14:24 AM
But whatever, the Japanese would always expect me to understand English only just because I have blond hair, so who cares about my language proficiency. Duh.

To contribute nothing of any information value to this dire case of cultural misconception: It is even worse to have dark hair. No matter where I was travelling so far, (except Scandinavia maybe), everybody suspected me as a member of their culture. Czech, Polish, Spanish, Italians, French, Algerians, Moroccans, Egyptians, Americans...and even those bold Austrians had the nerve to talk to me in their native language!

On another note: Papua New Guinea, exciting! I love how international our team has gotten. Even if we are doing all the story discussion bits in German right now, I'll translate the next milestone properly for everybody to read and critique.
37  Archives / General Discussion Archived / Re: New team member: say hello to Igor Hardy! on: January 21, 2010, 10:46:29 AM
Hey there, Igor, welcome on board of the good ship Shattenreyze! So we are obviously collecting talent like an avalanche here...Just by looking at the list of people involved I would download this game without even knowing what it is about.
38  Public / General Discussion / Re: Merry Christmas! on: January 07, 2010, 06:18:38 PM
 Angry

edit:  Smiley
39  Public / General Discussion / Re: Merry Christmas! on: January 05, 2010, 06:09:23 PM
AND A HAPPY NEW YEAR.  Angry
40  Archives / General Discussion Archived / Re: One year of ShattenReyze - a look back and ahead on: September 14, 2009, 11:15:26 AM
Okay, so I am theoretically able to devote lots of time to the project, because finding a job in Madrid is not exactly the sweetest piece of cake (20% unemployment, WTF?) - I just need to get a working internet connection finally, so we can do the story part via Skype, possibly including Helme for puzzles.

Just so you know. And some days ago, I have also finally bought a desk!
41  Archives / General Discussion Archived / Re: New team member: Welcome aboard, kaio! on: September 14, 2009, 11:09:46 AM
We've got people for everything here! Nimbus art&style director, how's that for a title?
42  Archives / General Discussion Archived / Re: New team member: please welcome Helme! on: September 14, 2009, 11:06:08 AM
Why - hello Helme, nice to meet you again! How's the translation of Cold Meat going?
43  Archives / General Discussion Archived / Re: New team member ahoy! Please welcome: Funkmast (Yachmal) on: July 30, 2009, 07:57:39 AM
Well, here I go: I'm so terribly busy moving that I think I'll be unable to compose for some weeks at least. But: Of course you can tell me about your new project which in no way interferes with your productive work for ShattenReyze (TM) and I'll just think about it while I can't compose.

Yes, and hello Yachmal!
44  Public / General Discussion / Re: This place is not deserted ;) on: July 06, 2009, 01:28:33 PM
Boy, if you knew what cool conversation we are having in the secret developers forum, you'd want to start developing, too...
45  Public / General Discussion / Re: Welcome to the board! on: July 06, 2009, 01:27:50 PM
Hello Peder! Welcome to this lively place of chatting people!
Pages: 1 2 [3] 4
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!