: Dissolve Module : abstauber July 13, 2009, 01:15:49 PM Hey,
I've already written some stuff about this module on the game's homepage. If you want to use it too, please feel free (@Ben: I could imagine, that those effects fit pretty well in your "interactives") The code is still quite dirty, but the usage is easy: : // dissolve the object oThing There's also an awful configuration function ;) (but it's totally optional) : setParamDissolve (int height, bool ordered=true, DissolveMode mode=eDissolveForward, DissolveStyle style=eDissolveFadeToNone, bool trace_visible=true, int theDelay=1, int theSpeed=1, DissolveJitterStyle jitterStyle=eDissolveJitterRandom, int px_at_time=1) Unfortunately you can only dissolve one thing at a time. : Re: Dissolve Module : Ben304 July 13, 2009, 02:28:35 PM A very kind offer.
Unfortunately I didn't have this earlier (as the Interactives have come to an end and you should see a new game in the database at some point this week - don't tell anyone ;)), but I have something in the works that this might do very nicely for ;). I'll definitely play around with it :D |